Release Festival
Ploom Kiosk 2025

Release Festival
Ploom Kiosk 2025

Release Festival
Ploom Kiosk 2025

Release Festival
Ploom Kiosk 2025

Overview
Overview

An immersive Ploom installation designed for the 2025 Release Festival, translating a product-driven identity into a spatial and audiovisual experience. The project spans environmental design, 3D modeling, motion graphics, and large-scale visual content across the kiosk structure and the main stage.


Scope: Art Direction / 3D Design / Motion Design / Environmental Design

An immersive Ploom installation designed for the 2025 Release Festival, translating a product-driven identity into a spatial and audiovisual experience. The project spans environmental design, 3D modeling, motion graphics, and large-scale visual content across the kiosk structure and the main stage.


Scope: Art Direction / 3D Design / Motion Design / Environmental Design

Context
Context

The goal was to extend a brand presence beyond traditional festival activation formats and transform a kiosk into a fully immersive environment. Instead of treating the space as a static booth, the concept focused on creating a layered experience where physical structure, digital surfaces, and motion content work as one unified system.

Interior Experience
3D + Motion Screens

Inside the kiosk, the experience shifts into a fully digital environment.

Custom 3D models of the brand’s devices were created and animated to produce motion content displayed across internal video panels.

Key elements:

  • 3D modeling of product ecosystem

  • Motion sequences designed for multi-screen installation

  • Synchronized visual flow across panels

  • Immersive spatial composition

The interior transforms the kiosk into a controlled digital environment where visitors are surrounded by moving product narratives.

Content

Stage Integration
Stage Integration

The project extended beyond the kiosk itself into the festival stage environment. Custom motion visuals were created for LED panels positioned on both sides of the stage, aligning the brand experience with the wider festival atmosphere.

Let'S WORK

TOGETHER

BASED IN ATHENS,

GREECE

ART DIRECTOR

MULTIDISCIPLINARY DESIGNER

BASED IN ATHENS, GREECE, I'M NICK - A MULTIDISCIPLINARY DESIGNER AND ART DIRECTOR EXPLORING THE SPACE BETWEEN BRANDS, MOTION, 3d, DIGITAL EXPERIENCES, AND CULTURE. I LIKE IDEAS THAT CAN LIVE ACROSS MULTIPLE MEDIUMS, FROM IDENTITIES AND INTERFACES TO FILMS, OBJECTS, AND SPACES.

Let'S WORK

TOGETHER

BASED IN ATHENS,

GREECE

ART DIRECTOR

MULTIDISCIPLINARY DESIGNER

BASED IN ATHENS, GREECE, I'M NICK - A MULTIDISCIPLINARY DESIGNER AND ART DIRECTOR EXPLORING THE SPACE BETWEEN BRANDS, MOTION, 3d, DIGITAL EXPERIENCES, AND CULTURE. I LIKE IDEAS THAT CAN LIVE ACROSS MULTIPLE MEDIUMS, FROM IDENTITIES AND INTERFACES TO FILMS, OBJECTS, AND SPACES.

Let'S WORK

TOGETHER

BASED IN ATHENS, GREECE, I'M NICK -
A MULTIDISCIPLINARY DESIGNER AND ART DIRECTOR EXPLORING THE SPACE BETWEEN BRANDS, MOTION, 3d, DIGITAL EXPERIENCES, AND CULTURE. I LIKE IDEAS THAT CAN LIVE ACROSS MULTIPLE MEDIUMS, FROM IDENTITIES AND INTERFACES TO FILMS, OBJECTS, AND SPACES.

Let'S WORK

TOGETHER

BASED IN ATHENS,

GREECE

ART DIRECTOR

MULTIDISCIPLINARY DESIGNER

BASED IN ATHENS, GREECE, I'M NICK -
A MULTIDISCIPLINARY DESIGNER AND ART DIRECTOR EXPLORING THE SPACE BETWEEN BRANDS, MOTION, 3d, DIGITAL EXPERIENCES, AND CULTURE. I LIKE IDEAS THAT CAN LIVE ACROSS MULTIPLE MEDIUMS, FROM IDENTITIES AND INTERFACES TO FILMS, OBJECTS, AND SPACES.